
October 22, 2026 · Daily
A ladder worth climbing
Designing badges and titles people actually want to earn: rungs that mean something, titles you keep, and a fair recalculation when the rules change.
Blog
What we ship at mindfull.studio — daily notes from the studio and longer reads on product design, AI UX, and design systems.

October 22, 2026 · Daily
Designing badges and titles people actually want to earn: rungs that mean something, titles you keep, and a fair recalculation when the rules change.

October 17, 2026 · Daily
A new app we're building kept making the phone hot. The cause was background work running too often. Why doing less out of sight is a design decision.

October 15, 2026 · Daily
The bugs that get past us aren't dramatic: a chat box hidden by the keyboard, stray gaps, uneven padding. Why small Android bugs slip through to users.

October 14, 2026 · Daily
Getting MIZE released and past App Store review took more than two months. A missing EULA link, background audio, and how small things hold up a release.

October 12, 2026 · Daily
MIZE 1.1.0 is on its way to the App Store and Google Play, with store pages built from real app captures instead of mockups. Here's why that matters.

October 8, 2026 · Daily
MIZE 1.1.0 is on TestFlight and headed to Play as a test build. The idea underneath: philosophies like Stoicism, wabi-sabi and Thoreau shaping how the coach talks.

October 4, 2026 · Daily
Why we dropped countdown launch prices and "was" prices on our design kits for one fixed price per tier, and why pricing pages are design too.

October 4, 2026 · Daily
Meet Mindfull Studio in Kutaisi, Georgia: AI-enhanced product design without the slop, our own products, and what this blog of short entries is for.